Dev Log #2: From Actor Editor To Blender
(NOTE: – Expect a post somewhat technical. Please, if you’re not interested on game development you could just skip/miss it) – As this post doesn’t pretend to be a neither tutorial nor a paper, it’s is...
View ArticleDev Log #3: Level creation workflow study
Note: This writting will be very summarized. It’s just a dev log. One of the things I’m studying the development of my next game using Unity, is because I expect I can use some cool features not...
View ArticleDev Log #4: Game Controls Study
This week I’ve started investigating on the controls for the game. As I’m on the preproduction stage and this could be a project developed in Unity I decided to go for one of those “ready to use” 2D...
View ArticleDev Log #5: Back to FuetEngine / Resolutions / Room management
(Once again another somewhat technical post) Back to FuetEngine. After some weeks studying the posibility of developing the new game in Unity, I decided to come back to my own engine for the...
View ArticleDev Log #6: week 52-2014/01-2015
Just to decrease boredom, in this post, I’ll try to write less text and put more images! Ladders and one-way platforms The support for ladders was already existent, but there were some things still to...
View ArticleDev Log #7: Preparing the anim controller
This week, I’ll continue the preparations to start working on the animation controller. I did some previous work before, but it needs to be updated and completed before proceeding to the following and...
View ArticleDev Log #8: Player is now “controllable”
These days I’ve been very busy on my previous project, Zombie Incident. Nintendo of Europe has approved it and I had to work on the marketing materials: trailer, banners, screens,… This doesn’t mean...
View ArticleDev Log #9: Breakable objects (and many other small things)
Summary of the many things implemented since last dev log. + Added events into skeletal animations, this way we can synchronize sounds and SFX at certain moments in the player animations. For instance...
View ArticleDev Log #10: First play test version.
There are many things implemented since last develog as I haven’t been able to find a moment to update the devlog. I’ve been very busy preparing the first playtest version. This version features just...
View ArticleDev Log #11: Second Playtest
Since last post, I’ve been really busy. One month later, I’ll try to write a summary of the new things implemented in the game. I spent more than a week improving things found on the first play test....
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