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Channel: CoderChild » David
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Dev Log #2: From Actor Editor To Blender

(NOTE: – Expect a post somewhat technical. Please, if you’re not interested on game development you could just skip/miss it) – As this post doesn’t pretend to be a neither tutorial nor a paper, it’s is...

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Dev Log #3: Level creation workflow study

Note: This writting will be very summarized. It’s just a dev log. One of the things I’m studying the development of my next game using Unity, is because I expect I can use some cool features not...

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Dev Log #4: Game Controls Study

This week I’ve started investigating on the controls for the game. As I’m on the preproduction stage and this could be a project developed in Unity I decided to go for one of those “ready to use” 2D...

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Dev Log #5: Back to FuetEngine / Resolutions / Room management

(Once again another somewhat technical post) Back to FuetEngine. After some weeks studying the posibility of developing the new game in Unity, I decided to come back to my own engine for the...

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Dev Log #6: week 52-2014/01-2015

Just to decrease boredom, in this post, I’ll try to write less text and put more images! Ladders and one-way platforms The support for ladders was already existent, but there were some things still to...

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Dev Log #7: Preparing the anim controller

This week, I’ll continue the preparations to start working on the animation controller. I did some previous work before, but it needs to be updated and completed before proceeding to the following and...

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Dev Log #8: Player is now “controllable”

These days I’ve been very busy on my previous project, Zombie Incident. Nintendo of Europe has approved it and I had to work on the marketing materials: trailer, banners, screens,… This doesn’t mean...

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Dev Log #9: Breakable objects (and many other small things)

Summary of the many things implemented since last dev log. + Added events into skeletal animations, this way we can synchronize sounds and SFX at certain moments in the player animations. For instance...

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Dev Log #10: First play test version.

There are many things implemented since last develog as I haven’t been able to find a moment to update  the devlog. I’ve been very busy preparing the first playtest version. This version features just...

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Dev Log #11: Second Playtest

Since last post, I’ve been really busy. One month later, I’ll try to write a summary of the new things implemented in the game. I spent more than a week improving things found on the first play test....

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